

They accepted the 2D technology but decided to incorporate a hologram that would add a 3D effect and enhance each of their games. In typical Atari style, they didn't want to join in - they wanted to conquer electronic gaming with a revolutionary twist. These small-scaled and sometimes handheld games were inexpensive and portability was pretty novel for electronic entertainment of that era - and kids loved them! Actually, I recall fawning over the pages of the Sears Christmas Catalog, gazing at an enormous number of electronic games. My passion was for Merlin the Electronic Wizard from Parker Brothers. I wan't a huge sports fan and didn't really see a viable relationship between that dashing LED and the few football games I'd seen on TV. I remember several classmates had Mattel's Electronic Football among others. The 2600 would render those electronic handhelds obsolete in the marketplace, but something about these devices tempted Atari to join in. At the time LED handheld games and small tabletop games were extremely popular.

In 1978 Atari began engineering what they called Holoptics. However, development toward such products, like Virtual Boy and the 3DS, was pioneered long before social media gave people the ability to complain instantly and innovation was able to flourish. Most of these 3D accessories only added frustration and consumer cash-depletion. Both the Genesis and Vectrex had VR goggle/helmet devices that claimed to add another dimension to gaming. Optical illusions - often called 3D - have had a rocky relationship with the video game community for a long time. It was fun to tilt them and see on image jump to another while the mind pretended an epic story was unfolding before us. Via Cosmos, Atari introduced Holography- a never-released dimension in electronic entertainment
